Thinking Critically about Interactivity
At one of our last meetings for the Dynamic Rehearsals project, it became clear that we had different conceptions of how a user would interact within the main rehearsal screen. Moving through a video timeline is a difficult interaction to reinterpret for the surface.
In the end, we decided to simplify the interaction by synchronizing the responses to an interaction of every element on screen. There are three main points of interaction, and each one has the same result. A user can move a highlighted bracket across the main timeline, slide through the expanded timeline, or scroll through the panel of notes. At any of these interactions, the surface comes back with the same response: the highlight on the main bracket moves, the expanded timeline scrolls, the notes scroll, and the video clip moves to a new section. Hopefully, synchronizing these elements should simplify the program and the user experience.
Outside of those interactions, there are only a few other main workspace interactions to deal with: deleting and sorting notes. We’ll be working with these main workspace interactions this week as we move into our horizontal and vertical implementations in C#.
Tagged as dynamic rehearsal, interactivity, TUI + Categorized as TUI